![]() ![]() Technically speaking, it isn’t bad: the relaxing lounge music soundtrack is actually pretty good (whether or not that’s just license-free music or an actual original composition is beyond my knowledge). Is the game beatable? Yes, surely, it’s not technically impossible, but the goal is a lot harder to get to due to the intentionally terrible controls and unreliable physics.įinally, I need to talk about the game’s sound design. Challenging level design is one thing, making the controls a burden for the sake of it is a completely different sin. ![]() I get it, the developer wanted to make the game hard and frustrating, but there are ways to do it without compromising the actual quality of the final product. To make matters worse, it’s been said this lag is actually intentional, just so the game can become even harder than it already is. All you need to do is to control the hammer’s direction with your mouse, but even something as mundane as that becomes a challenge due to the game’s insane input lag. The main problem with this game is its gameplay. I’m not even talking about the game’s ugly visuals and completely nonsensical level design (the so-called “mountain” you need to climb resembles more of a pile of trash than an actual geographical formation). What ruins this game, however, is its execution. The elevator pitch isn’t exactly abysmal when you think about it, even if it’s a bit, let’s say, odd. Getting Over It is a game in which you control a probably naked man stuck inside a cauldron who needs to reach the end of the sole level available by using a hammer in order to jump over obstacles and climb steep terrain. I’ll just leave forever if you don’t mind ![]()
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